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Day 26. Building the game I've dreamed of for 15 years with AI.

Day 26. Building the game I've dreamed of for 15 years with AI. The game has a bestiary now. Every character you've…

This is a vibe coding post classified by AGK Intelligence as Shipped apps & revenue (a showcase), kept by the Vibe Coding Radar because it carries real work, not commentary.

Day 26. Building the game I've dreamed of for 15 years with AI. The game has a bestiary now. Every character you've fought finds its place there, grouped by race. Pick one, and it comes alive right in front of you: you can turn it and look at it from every side. Beside it are its health, damage and attack. The ones you haven't met yet wait in fog behind question marks. Meet someone new, and the fog over them thins away. And when you capture an enemy fortress, its warriors give up their secrets: who they are, where they come from and what skills they have.

Posted by Stefan 3D AI (15.5k followers) 2 days ago · 216 likes · 8.3k views · view the original post on X. Kept by the Vibe Coding Radar as Shipped apps & revenue.

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