built a sci-fi fps with claude opus 5.5 + tripo + blender..
This is a vibe coding post classified by AGK Intelligence as Prompts & workflows (a workflow), kept by the Vibe Coding Radar because it carries real work, not commentary.
built a sci-fi fps with claude opus 5.5 + tripo + blender.. it’s set to be shown at gamescom tripo makes the big models, opus makes everything else in code. here’s the workflow: - step 1: write the world, lore and mission flow with opus (“descend the switchbacks” > “hold the terrace” > “bring down the titan”) - step 2: generate the big 3d models in tripo: monuments, vehicles, enemies - step 3: run every tripo model through opus + blender: cleanup, materials, detail passes - step 4: have opus build the guns and their animations in blender: reloads, recoil, the hammer swing - step 5: generate
Posted by rewind (8.1k followers) 1 h ago · 30 likes · 1k views · view the original post on X. Kept by the Vibe Coding Radar as Prompts & workflows.
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