turn a real place into a walkable Unreal Engine level with a 360 camera + Claude Opus…
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turn a real place into a walkable Unreal Engine level with a 360 camera + Claude Opus 5.5.. all captured on location and running in ue5 the trick is capturing reality instead of modeling it here’s the workflow: - step 1: generate reference images of the temple city - step 2: have opus 5.5 plan the map in unreal - step 3: have opus model a modular kit in blender through mcp - step 4: have opus combine the kit into building variants - step 5: generate the complex props in tripo: stone lanterns, the pagoda etc. - step 6: export everything to unreal and have opus place it by the plan: building
Posted by rewind (7.9k followers) 4 days ago · 100 likes · 5k views · view the original post on X. Kept by the Vibe Coding Radar as Prompts & workflows.
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