building a warring states samurai-action game in Unreal Engine 5 with Claude Opus 5.5 +…
This is a vibe coding post classified by AGK Intelligence as Prompts & workflows (a workflow), kept by the Vibe Coding Radar because it carries real work, not commentary.
building a warring states samurai-action game in Unreal Engine 5 with Claude Opus 5.5 + Tripo.. the trick is splitting the work: tripo makes the characters and props, opus builds the world in unreal. here’s the workflow: - step 1: concept art of the hero, the temple and the props in a warring states china style - step 2: generate the hero and enemies in tripo: p2 smart mesh, textures, auto-rig - step 3: generate the props in tripo too: stone lions, lanterns, gates, rocks - step 4: connect opus 5.5 to unreal with epic’s claude code plugin - step 5: have opus build the level: a winding stone
Posted by rewind (8.1k followers) 1 h ago · 60 likes · 1.2k views · view the original post on X. Kept by the Vibe Coding Radar as Prompts & workflows.
More vibe coding work like this
- the smartest way to upgrade your Grok Bot team isn't adding another bot... — @0xchromium
- Just one short prompt can improve whatever Claude Code just made. — @undefinedKi
- Want to improve your Grok Bot prompts to your agents? Ask Grok for help. — @MichaelGannotti
- Your coding agent can start building with a product decision still unresolved. — @callstackio
- built a sci-fi fps with claude opus 5.5 + tripo + blender.. — @rewind02
- holy f*ck, a Karpathy-inspired prompt turns Opus 5.5 into a graph that works through a… — @Mr_Buzzoni
- From Idea to Execution: Building Wanderline with Teamily AI — @manishkumar_dev
- The worst memory an agent can write is a perfect record of its last mistake. In this… — @heavybit
Every post is read and classified by AGK Intelligence: what it is, which market it belongs to, and whether the link is a real tool. 7.9k posts from 5k X accounts over the last 14 days, 2.6k tools, 12 markets. New posts are collected several times an hour and the full ranking is recomputed every hour — last update 2026-11-06 16:53 UTC. Full method.