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building a warring states samurai-action game in Unreal Engine 5 with Claude Opus 5.5 +…

building a warring states samurai-action game in Unreal Engine 5 with Claude Opus 5.5 + Tripo.. the trick is splitting…

This is a vibe coding post classified by AGK Intelligence as Prompts & workflows (a workflow), kept by the Vibe Coding Radar because it carries real work, not commentary.

building a warring states samurai-action game in Unreal Engine 5 with Claude Opus 5.5 + Tripo.. the trick is splitting the work: tripo makes the characters and props, opus builds the world in unreal. here’s the workflow: - step 1: concept art of the hero, the temple and the props in a warring states china style - step 2: generate the hero and enemies in tripo: p2 smart mesh, textures, auto-rig - step 3: generate the props in tripo too: stone lions, lanterns, gates, rocks - step 4: connect opus 5.5 to unreal with epic’s claude code plugin - step 5: have opus build the level: a winding stone

Posted by rewind (8.1k followers) 1 h ago · 60 likes · 1.2k views · view the original post on X. Kept by the Vibe Coding Radar as Prompts & workflows.

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