built a playable unreal engine apartment with claude opus 5.5 + tripo ai...
This is a vibe coding post classified by AGK Intelligence as Prompts & workflows (a workflow), kept by the Vibe Coding Radar because it carries real work, not commentary.
built a playable unreal engine apartment with claude opus 5.5 + tripo ai... pick up anything, open drawers, crack a combination tin, find the key, find the fuse the trick is letting opus run the whole pipeline. here’s the workflow: - step 1: have opus plan the scene: rooms, props, and which objects the player can interact with - step 2: generate references, masks and textures for every prop with astra step 3: opus sends each reference to tripo through the api and gets back a 3d model - step 4: import everything into unreal engine and lay out the rooms - step 5: add simple interactions: pic
Posted by rewind (7.8k followers) 7 days ago · 79 likes · 2.9k views · view the original post on X. Kept by the Vibe Coding Radar as Prompts & workflows.
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